Rescope for 0.2.0


Just a quick update for you all. 

For 0.2.0  I will be reducing the scope of the game to something a lot more reasonable for a solo dev. I'm going to focus on the core game loop and ensuring that's a polished experience before expanding the concept any further.


I'm also aware there's an issue with the Quest version and to avoid the effort of optimizing both platforms, I'm going to drop standalone support in favor of a stable PCVR experience. I realize more people have Quest devices, but I am also expanding into regular PC game development as well as AI development, so this allows me to more effectively balance this effort- eventually being able to do things like offer VR support to PC games and reach a larger potential audience.

I think for the VR industry to grow, it will need to allow PC players and VR players into shared experiences, so that more PC players are converted into VR and the additional VR content (and gaming with non-vr buddies) is more accessible to headset owners.

More to come soon.

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